Continuing on with our cavalcade of compromised characters, this time I’m showing characters that we’ve been planning to use in our underground levels.
Initially there was a lot of talk about moving the bulk of the gameplay into the mines, so that would’ve called for some more down-to-earth characters. (Pun intended.)
Since we already had the lumberjack cutting down wood above the ground, we thought that it would be a great idea to have a miner version of him doing equivalent tasks underground. As the game was starting to get more and more streamlined in terms of gameplay and controls, the concept of a miner took the back seat.
Another character idea I was playing around with was a sort of feral gnome. Yep, we planned to have gnomes in the game. The story of the feral gnome is that he was originally just a regular miner gnome, but because of a freak mining accident he got separated from his other miner gnome friends and was forced to feed on rats and insects for decades. Perhaps a bit gruesome and scary for a game that’s targeting all ages!
The picture on the right just has some various gnome sketches as well as a terrifying mole monster, which I guess was more of a personal palette cleanser rather than anything worthwhile.
Next time: lots of robots!