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The travels of Woodchopper in 2013, Part I

I have to say, when I first got into making games I didn’t think it would involve so much traveling. Since I was deemed the least socially inept of our team, I’ve been mostly responsible for representing Headnought at various events. Pocket Gamer Mobile Mixer in Helsinki, Finland, 12 November My first outing was as far as Helsinki, and I …

The Path to an Iconic App Icon

The icon is a hugely important part of getting visibility for your game, and like every other aspect of WoodChopper, it has gone through various iterations. All the notable mobile app stores have so much content on offer that standing out can be a huge challenge for a small developer. Below I’m going briefly walk through the different versions and …

Welcome to the Headnought blog!

Hi! You’re now reading the inaugural post of our development blog. We figured that if we would be able to write down and document interesting pointers during our first game’s development arc (and beyond!), you could  hopefully learn from our mistakes and perhaps get some new ideas of your own. We have a vague idea of what we want to …