Headnought

 

Our// Headnoughts timeline

Headnought was among hundreds of hungry startups founded during the boom following the worldwide success and acclaim garnered by companies like Rovio and Supercell. Competition was fierce and everybody around seemed to have the next big idea. Today only a fraction of those companies remain standing, but our unwavering commitment to making something amazing keeps us pushing forward.

We’ve already come a long way as a development team, and we don’t intend to stop now.

Below you’ll find a timeline outlining some key events that have helped define us.

 

2019

GunTruck development continues

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2019

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GunTruck development continues

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2018

GunTruck in active development.

2018

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GunTruck in active development.

2017

Playable ad subcontracting work for multiple clients

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2017

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Playable ad subcontracting work for multiple clients

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2015

GunTruck Proof-of-Concept prototype

Games done for clients

2015

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GunTruck Proof-of-Concept prototype

Games done for clients

2014

WoodChopper released to wide critical acclaim on Windows Phone

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2014

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WoodChopper released to wide critical acclaim on Windows Phone

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2013

 Selected to attend Chartboost University in San Fransisco

Barcelona Gamelab Indie Pitch Competition Winner

AppCampus 20K Award winner

Headnought founded

2013

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 Selected to attend Chartboost University in San Fransisco

Barcelona Gamelab Indie Pitch Competition Winner

AppCampus 20K Award winner

Headnought founded

2012

The initial prototype for WoodChopper created

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2012

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The initial prototype for WoodChopper created