Headnought nurturing and development model
Before we start developing any sort of prototype, we made a visual representation of what you wanted the game to look like. Through the visual concept you will get eye-catching and ready to use material for continuing the project and especially making your game idea come to live.
Then we turn the visual concept to 3D scene done in Blender to look like it could be gameplay.
After we have agreed on the look and feel of the visual and gameplay we move towards the development and parallel design sprints to produce visual assets for the game.
During the development and visual sprints we iterate and nurture the games producers (customer) for ground breaking ideas and feedback. We test the product all the way to provide you playable concept after each iteration.
Finally we do acceptance testing together with you, the customer.
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